var varible = Vector2()
var varible2 = 12
var varible3 = "Any Thing"
#how Export Var
export (int) var ExportVar = 1
var variable = 'string'
#Variables are dynamic in gdscript
var score = 0 #int
var remaining_fuel = 99.9 #float
var paused = false #bool
var player_name = "" #string
var selected_weapon
var starting_grid_position