fn setup_entities(mut commands: Commands, asset_server: Res<AssetServer>, mut texture_atlases: ResMut<Assets<TextureAtlas>>) {
let texture_handle = asset_server.load("sprites/spritesheet.png");
let texture_atlas = TextureAtlas::from_grid(texture_handle, Vec2::new(32.0, 32.0), 1, 1); // the scales and how many rows/cols there are
let texture_atlas_handle = texture_atlases.add(texture_atlas);
commands
.spawn_bundle(SpriteSheetBundle {
texture_atlas: texture_atlas_handle.clone(),
sprite: TextureAtlasSprite::new(0),
..Default::default()
})
;
}