DekGenius.com
[ Team LiB ] Previous Section Next Section

Recipe 11.20 Write to Multiple Output Files at One Time

Problem

Any output that is written to one file must also be written to at least one other file. Essentially, you want to end up with at least the original file and the duplicate file.

Solution

Create a class called MultiWriter with the ability to write to multiple files from a single WriteLine call.

To create a set of files, just pass the file paths you would like to use to the constructor like this:

// Create a list of three file names
string[] names = new string[3];
for (int i=0;i<3;i++)
{
    names[i] = Path.GetTempFileName( );
}
MultiWriter multi = new MultiWriter(names);

Next, perform the writes and close the instance:

multi.WriteLine("First Line");
multi.WriteLine("Second Line");
multi.WriteLine("Third Line");
multi.Close( );

Here is the implementation of the MultiWriter class:

class MultiWriter : IDisposable
{
    FileStream[] _streams;
    string [] _names;
    int _streamCount = 0;
    bool _disposed = false;

    public MultiStream(string[] fileNames)
    {
        try
        {
            // copy the names
            _names = (string[])fileNames.Clone( );
            // set the number of streams
            _streamCount = fileNames.Length;
            // make the stream array
            _streams = new FileStream[_streamCount];
            for(int i = 0; i < _streams.Length; i++)
            {
                // create this filestream
                _streams[i] = new FileStream(_names[i], 
                    FileMode.Create, 
                    FileAccess.ReadWrite, 
                    FileShare.None);
            }
        }
        catch(IOException ioe)
        {
            Console.WriteLine(ioe.ToString( ));
        }
    }

    public void WriteLine(string text)
    {
        // add a newline
        text += Environment.NewLine;
        // get the bytes in unicode format...
        byte[] bytes = Encoding.ASCII.GetBytes(text);
        // roll over the streams
        for(int i = 0; i < _streams.Length; i++)
        {
            // write the text
            _streams[i].Write(bytes,0,bytes.Length);
        }
    }

    public void Close( )
    {
        Dispose( );
    }

    public void Dispose( )
    {
        try
        {
            // only close out once
            if(_disposed == false)
            {
                // close each stream
                for(int i=0;i<_streams.Length;i++)
                {
                    _streams[i].Close( );
                }
                // prevent refinalizing
                GC.SuppressFinalize(this);
                // indicate we have done this already
                _disposed = true;
            }
        }
        catch(IOException ioe)
        {
            Console.WriteLine(ioe.ToString( ));
        }
    }
}

Discussion

MultiStream implements the IDisposable interface, which helps the users remember to close the files this will create. Ultimately, if the user forgets to call Close (a thin wrapper around Dispose for semantic convenience), the finalizer (~MultiStream) will call Dispose anyway and close the files when the garbage collector finalizes the instance. Note that in the Dispose method, we check to see whether the instance has been disposed before; if not, we close the file streams we created internally and call the GC.SuppressFinalize method. This is an optimization to keep the garbage collector from having to call our finalizer and subsequently hold on to the object longer.

See Also

See the "FileStream Class," "GC Class," and "IDisposable Interface" topics in the MSDN documentation.

    [ Team LiB ] Previous Section Next Section