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Recipe 3.29 Assuring an Object's Disposal

Problem

You require a way to always have the Dispose method of an object called when that object's work is done or it goes out of scope.

Solution

Use the using statement:

using System;
using System.IO;

// ...

using(FileStream FS = new FileStream("Test.txt", FileMode.Create))
{
    FS.WriteByte((byte)1);
    FS.WriteByte((byte)2);
    FS.WriteByte((byte)3);

    using(StreamWriter SW = new StreamWriter(FS))
    {
        SW.WriteLine("some text.");
    }
}

Discussion

The using statement is very easy to use and saves you the hassle of writing extra code. If the solution had not used the using statement, it would look like this:

FileStream FS = new FileStream("Test.txt", FileMode.Create);
try
{
    FS.WriteByte((byte)1);
    FS.WriteByte((byte)2);
    FS.WriteByte((byte)3);

    StreamWriter SW = new StreamWriter(FS);
    try
    {
        SW.WriteLine("some text.");
    }
    finally
    {
        if (SW != null)
        {
            ((IDisposable)SW).Dispose( );
        }
    }
}
finally
{
    if (FS != null)
    {
        ((IDisposable)FS).Dispose( );
    }
}

There are several points about the using statement.

  • There is a using directive, such as

    using System.IO;

    which should be differentiated from the using statement. This is potentially confusing to developers first getting into this language.

  • The variable(s) defined in the using statement clause must all be of the same type, and they must have an initializer. However, you are allowed multiple using statements in front of a single code block, so this isn't a significant restriction.

  • Any variables defined in the using clause are considered read-only in the body of the using statement. This prevents a developer from inadvertently switching the variable to refer to a different object and causing problems when an attempt is made to dispose of the object that the variable initially referenced.

  • The variable should not be declared outside of the using block and then initialized inside of the using clause.

This last point is described by the following code:

FileStream FS;
using(FS = new FileStream("Test.txt", FileMode.Create))
{
    FS.WriteByte((byte)1);
    FS.WriteByte((byte)2);
    FS.WriteByte((byte)3);

    using(StreamWriter SW = new StreamWriter(FS))
    {
        SW.WriteLine("some text.");
    }
}

For this example code, we will not have a problem. But consider that the variable FS is usable outside of the using block. Essentially, we could revisit this code and modify it as follows:

FileStream FS;
using(FS = new FileStream("Test.txt", FileMode.Create))
{
    FS.WriteByte((byte)1);
    FS.WriteByte((byte)2);
    FS.WriteByte((byte)3);

    using(StreamWriter SW = new StreamWriter(FS))
    {
        SW.WriteLine("some text.");
    }
}
FS.WriteByte((byte)4);

This code compiles but throws an ObjectDisposedException on the last line of this code snippet because the Dispose method has already been called on the FS object. The object has not yet been collected at this point and still remains in memory in the disposed state.

See Also

See Recipe 3.30 and Recipe 3.36; see the "IDispose Interface," "Using foreach with Collections," and "Implementing Finalize and Dispose to Clean Up Unmanaged Resources" topics in the MSDN documentation.

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