preload ()
{
this.load.image('orb', 'assets/sprites/orb-blue.png');
}
create ()
{
// Create 300 sprites (they all start life at 0x0)
const group = this.add.group({ key: 'orb', frameQuantity: 300 });
this.ellipse = new Phaser.Geom.Ellipse(400, 300, 100, 200);
// Randomly position the sprites within the ellipse
Phaser.Actions.RandomEllipse(group.getChildren(), this.ellipse);
}