preload ()
{
this.load.image('ball', 'assets/sprites/shinyball.png');
}
create ()
{
this.rect = new Phaser.Geom.Rectangle(100, 100, 256, 256);
this.group = this.add.group({ key: 'ball', frameQuantity: 32 });
Phaser.Actions.RandomRectangle(this.group.getChildren(), this.rect);
}
update ()
{
this.children = this.group.getChildren();
Phaser.Actions.IncXY(this.children, 1, 1);
Phaser.Actions.WrapInRectangle(this.children, this.rect);
}