preload ()
{
this.load.image('orb', 'assets/sprites/orb-blue.png');
}
create ()
{
// Create 300 sprites (they all start life at 0x0)
const group = this.add.group({ key: 'orb', frameQuantity: 300 });
const rect = new Phaser.Geom.Rectangle(300, 300, 300, 100);
// Randomly position the sprites within the rectangle
Phaser.Actions.RandomRectangle(group.getChildren(), rect);
}