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CODE EXAMPLE FOR CSHARP

disable rigidbody unity

//This is for Unity (c#)
Rigidbody rb; //For 2D games use 'Rigidbody2D'
  
  void Awake ()
  {
      rb = GetComponent<Rigidbody>();
  }

  // (...)
rb.bodyType = RigidbodyType2D.Static;  // Deactivated
rb.bodyType = RigidbodyType2D./*The type the rigidbody was originally eg. dynamic, kinematic, or static*/; // Activated
 
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Tagged: #disable #rigidbody #unity
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