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CODE EXAMPLE FOR CSHARP

unity check if a animator parameter trigger is activated

bool isPlaying(Animator anim, string stateName)
{
    if (anim.GetCurrentAnimatorStateInfo(animLayer).IsName(stateName) &&
            anim.GetCurrentAnimatorStateInfo(animLayer).normalizedTime < 1.0f)
        return true;
    else
        return false;
}
Source by stackoverflow.com #
 
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Tagged: #unity #check #animator #parameter #trigger #activated
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