using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TriggerTester : MonoBehaviour
{
private void OnTriggerEnter(Collider other)
{
Debug.LogFormat("{0} trigger enter: {1}", this, other);
}
private void OnTriggerStay(Collider other)
{
Debug.LogFormat("{0} trigger stay: {1}", this, other);
}
private void OnTriggerExit(Collider other)
{
Debug.LogFormat("{0} trigger exit: {1}", this, other);
}
}