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CODE EXAMPLE FOR CSHARP

unity post processing on ui

Apply Post-Processing Effects to all UI Elements:
1. setting the canvas to screen space camera
2. changing the canvas's plane distance to 0.06
3. changing the camera's near clipping planes to 0.01
4. turning off any depth of field volume overrides
5. setting the camera's anti-aliasing to anything but FXAA
Source by stackoverflow.com #
 
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Tagged: #unity #post #processing #ui
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