private Vector2 worldStartPoint;
void Update () {
// only work with one touch
if (Input.touchCount == 1) {
Touch currentTouch = Input.GetTouch(0);
if (currentTouch.phase == TouchPhase.Began) {
this.worldStartPoint = this.getWorldPoint(currentTouch.position);
}
if (currentTouch.phase == TouchPhase.Moved) {
Vector2 worldDelta = this.getWorldPoint(currentTouch.position) - this.worldStartPoint;
Camera.main.transform.Translate(
-worldDelta.x,
-worldDelta.y,
0
);
}
}
}
// convert screen point to world point
private Vector2 getWorldPoint (Vector2 screenPoint) {
RaycastHit hit;
Physics.Raycast(Camera.main.ScreenPointToRay(screenPoint), out hit);
return hit.point;
}