using UnityEngine;
using Unity;
using System.Collections;
public class testing : MonoBehaviour
{
private IEnumerator coroutine;
void Start()
{
print("Starting " + Time.time);
coroutine = WaitAndPrint(3.0f);
StartCoroutine(coroutine);
print("Done " + Time.time);
}
public IEnumerator WaitAndPrint(float waitTime)
{
while (true)
{
yield return new WaitForSeconds(waitTime);
print("WaitAndPrint " + Time.time);
}
}
void Update()
{
if (Input.GetKeyDown("space"))
{
StopCoroutine(coroutine);
print("Stopped " + Time.time);
}
}
}