using UnityEngine;
using GooglePlayGames;
using GooglePlayGames.BasicApi;
using UnityEngine.SocialPlatforms;
public class retain : MonoBehaviour
{
public static PlayGamesPlatform platform;
void Awake()
{
PlayGamesClientConfiguration config=new PlayGamesClientConfiguration.Builder().Build();
PlayGamesPlatform.InitializeInstance(config);
PlayGamesPlatform.Activate();
PlayGamesPlatform.Instance.Authenticate(SignInInteractivity.CanPromptOnce, (result) =>{
Debug.Log("Signedin");
});
}
}