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SCRIPT & CODE EXAMPLE
 
CODE EXAMPLE FOR CSHARP

unity look at 2d

Vector3 dir = target.position - transform.position;
 float angle = Mathf.Atan2(dir.y,dir.x) * Mathf.Rad2Deg;
 transform.rotation = Quaternion.AngleAxis(angle, Vector3.forward);
 
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2+3 =