#include <bits/stdc++.h>
using namespace std;
struct node {
int key;
struct node *left, *right;
};
struct node* newNode(int item)
{
struct node* temp
= (struct node*)malloc(sizeof(struct node));
temp->key = item;
temp->left = temp->right = NULL;
return temp;
}
void inorder(struct node* root)
{
if (root != NULL) {
inorder(root->left);
cout << root->key;
inorder(root->right);
}
}
struct node* insert(struct node* node, int key)
{
if (node == NULL)
return newNode(key);
if (key < node->key)
node->left = insert(node->left, key);
else
node->right = insert(node->right, key);
return node;
}
struct node* minValueNode(struct node* node)
{
struct node* current = node;
while (current && current->left != NULL)
current = current->left;
return current;
}
struct node* deleteNode(struct node* root, int key)
{
if (root == NULL)
return root;
if (key < root->key)
root->left = deleteNode(root->left, key);
else if (key > root->key)
root->right = deleteNode(root->right, key);
else {
if (root->left==NULL and root->right==NULL)
return NULL;
else if (root->left == NULL) {
struct node* temp = root->right;
free(root);
return temp;
}
else if (root->right == NULL) {
struct node* temp = root->left;
free(root);
return temp;
}
struct node* temp = minValueNode(root->right);
root->key = temp->key;
root->right = deleteNode(root->right, temp->key);
}
return root;
}
int main()
{
struct node* root = NULL;
root = insert(root, 50);
root = insert(root, 30);
root = insert(root, 20);
root = insert(root, 40);
root = insert(root, 70);
root = insert(root, 60);
root = insert(root, 80);
cout << "Inorder traversal of the given tree
";
inorder(root);
cout << "
Delete 20
";
root = deleteNode(root, 20);
cout << "Inorder traversal of the modified tree
";
inorder(root);
cout << "
Delete 30
";
root = deleteNode(root, 30);
cout << "Inorder traversal of the modified tree
";
inorder(root);
cout << "
Delete 50
";
root = deleteNode(root, 50);
cout << "Inorder traversal of the modified tree
";
inorder(root);
return 0;
}