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CODE EXAMPLE FOR LUA

how do i use the errors module luaassist

function love.load()
  enums.gamestates.main = false
end

function love.update(dt)
  if enums.gamestates.main == true then
  --Some sort of code
  else
    error(errors.invalidGamestate..type(enums.gamestates.main))
  end

end
 
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Tagged: #errors #module #luaassist
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