//zero gravity ball script
script.Parent.Activated:Connect(function()
local part = Instance.new("Part")
local fire = Instance.new("Fire")
local force = script.Parent.cloneme:Clone()
force.Parent = part
fire.Parent = part
part.Shape = Enum.PartType.Ball
part.Parent = game.Workspace
part.Position = script.Parent.Handle.Position
part.Touched:Connect(function(otherpart)
local Brick = part
local function PlayerTouched(Part)
local Parent = Part.Parent
if game.Players:GetPlayerFromCharacter(Parent) then
Parent.Humanoid.WalkSpeed = 32
end
end
Brick.Touched:connect(PlayerTouched)
end)
end)
//zero gravity script rember to always name part Handle and put it in tool in
starter pack with these two scripts
local part = script.Parent
local force = Instance.new("BodyForce")
force.Parent = part
local antigrav = workspace.Gravity * part:GetMass()
force.Force = Vector3.new(0, antigrav, 0)