#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_timer.h>
#include <stdio.h>
#include <stdlib.h>
int main(int argc, char *argv[])
{
// returns zero on success else non-zero
if (SDL_Init(SDL_INIT_EVERYTHING) != 0) {
printf("error initializing SDL: %s
", SDL_GetError());
}
SDL_Window* win = SDL_CreateWindow("GAME",
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
1000, 1000, 0);
while (1)
;
return 0;
}
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