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ue4 c++ enumaeration

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Status)
TEnumAsByte<Status> status;
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ue4 c++ enumaeration

 UENUM(BlueprintType) enum class GroundDirection : uint8 {      DOWN = 0 UMETA(DisplayName = "DOWN"),      LEFT = 1  UMETA(DisplayName = "LEFT"),      UP = 2     UMETA(DisplayName = "UP"),      RIGHT = 3  } 
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