using UnityEngine;
using System.Collections;
public class ConversationScript : MonoBehaviour
{
public int intelligence = 5;
void Greet()
{
switch (intelligence)
{
case 5:
print ("Why hello there good sir! Let me teach you about Trigonometry!");
break;
case 4:
print ("Hello and good day!");
break;
case 3:
print ("Whadya want?");
break;
case 2:
print ("Grog SMASH!");
break;
case 1:
print ("Ulg, glib, Pblblblblb");
break;
default:
print ("Incorrect intelligence level.");
break;
}
}
}
public float number;
switch(number)
{
case 1:
Debug.Log("1");
break;
case 2:
Debug.Log("1");
break;
default: //case that happens if no case matches
Debug.Log("I dont know");
break;
}