void Start()
{
ClickToMove = FindObjectOfType<ClickToMoveScript>();
ClickToMove.PlayWoodCuttingAnim();
}
MyScript2 x = gameObject.AddComponent(typeof(MyScript2)) as MyScript2;
x.MyFunctionFromScript2();
OR EVEN BETTER :
public class myClassNameToInclude: MonoBehaviour { myfunction1(int x) Debug.Log(x); }
public class myClassName : myClassNameToInclude { myfunction1(2); } // MonoBehaviour included with myClassNameToInclude
public class myClassName2 : myClassName {...} // MonoBehaviour AND myClassNameToInclude included with myClassName
public otherScript other;
void Update()
{
other.funtion();
}
void Start()
{
method.Add <function>().getMethodType("UnderMoved") = false;
}