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call function from another script unity

void Start()
{
    ClickToMove = FindObjectOfType<ClickToMoveScript>();
    ClickToMove.PlayWoodCuttingAnim();  
}  
Comment

call function from another script unity

MyScript2 x = gameObject.AddComponent(typeof(MyScript2)) as MyScript2;
x.MyFunctionFromScript2();

OR EVEN BETTER : 

public class myClassNameToInclude: MonoBehaviour { myfunction1(int x) Debug.Log(x); }
public class myClassName : myClassNameToInclude { myfunction1(2); } // MonoBehaviour included with myClassNameToInclude 
public class myClassName2 : myClassName {...} // MonoBehaviour AND myClassNameToInclude included with myClassName 
Comment

unity call function from another script

public otherScript other;

   void Update()
   {
     other.funtion();
   }
Comment

how to call a function that other scripts can access in unity

void Start()
{
  method.Add <function>().getMethodType("UnderMoved") = false;
}
Comment

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