//private void OnCollisionEnter ( Collision collision )
//{
// if ( collision.collider.CompareTag ( "Player" ) )
// {
// Destroy ( collision.gameObject , 0.1f );
// }
//}
private void OnTriggerEnter ( Collider other )
{
//Box collider is triggered...Top Script box collider is nopt triggered
if(other.CompareTag ("Player") )
{
//Destroy Colliding game Object
Destroy ( this.gameObject );
//Destroy other game objject to which collided
Destroy ( other.gameObject );
}
}