rigidbody2D.AddForce(new Vector2(0, 10), ForceMode2D.Impulse);
rigidbody2D.AddForce(new Vector2(0, 10), ForceMode2D.Impulse);
// or use code
rigidbodyComponent.AddForce(new Vector2(0, 10), ForceMode2D.Impulse);
rigidbody2D.AddForce(new Vector2(0, 10), ForceMode2D.Impulse);