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how to cap rigidbody velocity

     public float maxSpeed = 10f;
	 public Rigidbody rigidbody;
 
     void Update()
     {
         // Trying to Limit Speed
         if(rigidbody.velocity.magnitude > maxSpeed){
             rigidbody.velocity = Vector3.ClampMagnitude(rigidbody.velocity, maxSpeed);
         }
     }
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