using UnityEngine;
public class PlayerMovement : MonoBehaviour // PlayerMovement is the name of the script
{
public float speed = 10;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
float h = Input.GetAxis("Horizontal");
float v = Input.GetAxis("Vertical");
Vector2 pos = transform.position;
pos.x += h * Time.deltaTime * speed;
pos.y += v * Time.deltaTime * speed;
transform.position = pos;
}
}