Search
 
SCRIPT & CODE EXAMPLE
 

CSHARP

how to make a destroy reference in unity

 private void OnMouseDown()
    {
        Destroy(gameObject);
    }
Comment

PREVIOUS NEXT
Code Example
Csharp :: string with starting zero to int c# 
Csharp :: xunit setup throw exception 
Csharp :: c# get or create firewall inbound rule ports 
Csharp :: user control equivalent event for form.shown c# 
Csharp :: Getting the ID of the element that fired an event 
Csharp :: c# Jarray tryparse 
Csharp :: c# message box carriage return 
Csharp :: Untiy particle system play 
Csharp :: how to use mongodb search index in c# 
Csharp :: taskcontinuationoptions.onlyonfaulted 
Csharp :: function documentation c# exception 
Csharp :: set teh screen rect of camera unity 
Csharp :: unity check if swipe not tap 
Csharp :: c# read single key 
Csharp :: Difference between PhotonNetwork.Ismasterclient and PhotonView.ismasterclient 
Csharp :: download xml file asp.net web api 
Csharp :: Razor switch statement 
Csharp :: c# half hour dropdown list 
Csharp :: Diplay player final score in new scene in unity 
Csharp :: c# enum variable set to nonthing 
Csharp :: catwherehouse 
Csharp :: small index c# 
Csharp :: Filter list contents with predicate (Lambda) 
Csharp :: netmath hack console 
Csharp :: OOP inC# 
Csharp :: return last row if all other condition fails in linq c# 
Csharp :: unity set terrain to image 
Csharp :: Close Form After fixed time 
Csharp :: unity organize variables in inspector 
Csharp :: C# Check if variables are equal 
ADD CONTENT
Topic
Content
Source link
Name
4+7 =