public static int movespeed = 3;
public Vector3 userDirection = Vector3.down; //You can change this to any direction
void Update()
{
transform.Translate(userDirection * movespeed * Time.deltaTime);
}
//Attach this to the oject you want to move
public GameObject Bullet
public GameObject Cannon
void Start()
{
(Bullet) = GameObject.Find("Bullet"); //These are to find the object to move to
(Cannon) = GameObject.Find("Cannon");
Bullet.transform.position = Cannon.transform.position; //this is to move the object
}