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unity interfaces

// When you use an interface, you can use two diferent objects to perform one 
// action in common that executes diferently in each of theme.

Interface IDrivable {
	void Drive(); //just the sentence
    //....
}

// Examples of uses:

class Car1 : IDrivable
{ 
	void Drive() {
	//actions to drive the first Car
	}
}

class Car2 : IDrivable
{
	void Drive() {
	//actions to drive the second Car
	}
}

// In this example Car1 and Car2 are diferent classes and each of theme
// drives diferently, but can be used in something like this:

public IDrivable CarToDrive;
CarToDrive.Drive() // this executes Drive() in the selected car, no methers
					// what car is.
Comment

unity interface

//This code is in a seperate class

public interface ISomethingable<T>
{
	
	int RandomVar {get; set} // This is not needed, you can use any variable
    
	// need to be present in classes, which use this interface
    void Function(T Arg);

}

//This Code is in a seperate class

public class Thingy : MonoBehaviour, ISomethingable<T>
{

	public void Function(int Arg)
    {
    
    	Debug.Log(Arg);
    
    }

}

Comment

unity run all interfaces

 using System.Linq;   
 ...    
              var ss = FindObjectsOfType<MonoBehaviour>().OfType<IStats>();
              foreach (IStats s in ss) {
                  enemies.Add (s);
              }
Comment

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