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Unity C# instantiate prefab

Instantiate(myPrefab, new Vector3(0, 0, 0), Quaternion.identity);
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unity instantiate prefab

Instantiate(cube, Vector3 (x, y, 0), Quaternion.identity);
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unity C# instantiate prefab

GameObject prefab = reference_to_your_prefab_asset;
Vector3 position = Vector3.zero;
Quaternion rotation = Quaternion.identity;
Transform parent = parent_of_instantiated_prefab;

Instantiate(prefab, position, rotation, parent);
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instantiate prefab unity

using UnityEngine;
using System.Collections;

public class Instantiate_example : MonoBehaviour 
{ 
  public Transform prefab;
  void Start() 
  { 
     Instantiate(prefab, new Vector3(2.0F, 0, 0), Quaternion.identity);
  } 
}
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instantiate prefab

Instantiate(tree, new Vector3(0, 0, 0), Quaternion.identity);
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