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how to get random in unity

// Returns a number between 1 and 9 (inclusive, exclusive)
int randomInt = Random.Range(1, 10);

// Returns a number between -10.0 and 10.0 (inclusive, inclusive)
float randomFloat = Random.Range(-10.0f, 10.0f)

//If min is greater than max, the numbers are automatically swapped
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print random number unity

Debug.Log(Random.Range(1, 10); // Prints random number between 1 and 10

print(Random.Range(1, 10); // print also works
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unity random number

// random int
int randnum = Random.Range(2, 10)
// random float
float randnum = Random.Range(2.0f, 10.0f)
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