using UnityEngine;
public class Example : MonoBehaviour
{
[Tooltip("Health value between 0 and 100.")]
int health = 0;
}
//Straight from the scripting API
using UnityEngine;
public class Example : MonoBehaviour
{
[Tooltip("Health value between 0 and 100.")]
int health = 0;
}
//Straight from the Unity Scripting API