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tostring tmpro unity

	[SerializeField] TextMeshProUGUI healthText;
    [SerializeField] int health;
    // Start is called before the first frame update
    void Start()
    {
        
    }

    private void UpdateHealthText()
    {
        healthText.text = health.ToString();
    }
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unity tostring

Debug.Log("Distance travelled" + distance.ToString("F2") + "  m");
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tostring tmpro unity


public void loadData()
    {
        FirebaseDatabase.DefaultInstance.GetReference("userlist").ValueChanged += Script_ValueChanged;
    }

    private void Script_ValueChanged(object sender, ValueChangedEventArgs e)
    {
        scoreboard.text = e.Snapshot.Child(LoadingScreen.userID).Child("userScore").GetValue(true).ToString();
    }

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