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CSHARP

unity c# store gameobject in array

private GameObject[] objects = GameObject.FindGameObjectsWithTag("mytag");
//Change private to public if you want it to be acessible from the inspector and other scripts.
//Add [HideInInspector] in front of public if you don't want it to be accessible in the inspector.

//Replace objects with the name of your array that is storing the GameObjects.

//Replace mytag with the tag you are looking for in the array.
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