using UnityEngine;
using System.Collections;
public class ResolutionCompensation : MonoBehavior
{
public Vector2 WorldUnitsInCamera;
public Vector2 WorldToPixelAmount;
public GameObject Camera;
void Awake ()
{
//Finding Pixel To World Unit Conversion Based On Orthographic Size Of Camera
WorldUnitsInCamera.y = Camera.GetComponent<Camera>().orthographicSize * 2;
WorldUnitsInCamera.x = WorldUnitsInCamera.y * Screen.width / Screen.height;
WorldToPixelAmount.x = Screen.width / WorldUnitsInCamera.x;
WorldToPixelAmount.y = Screen.height / WorldUnitsInCamera.y;
}
//Taking Your Camera Location And Is Off Setting For Position And For Amount Of World Units In Camera
public Vector2 ConvertToWorldUnits(Vector2 TouchLocation)
{
Vector2 returnVec2;
returnVec2.x = ((TouchLocation.x / WorldToPixelAmount.x) - (WorldUnitsInCamera.x / 2)) +
Camera.transform.position.x;
returnVec2.y = ((TouchLocation.y / WorldToPixelAmount.y) - (WorldUnitsInCamera.y / 2)) +
Camera.transform.position.y;
return returnVec2;
}
}