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CSHARP

unity editor script

using UnityEngine;
using System.Collections;
using UnityEditor;

[CustomEditor(typeof(LevelScript))]
public class LevelScriptEditor : Editor 
{
    public override void OnInspectorGUI()
    {
        LevelScript myTarget = (LevelScript)target;

        myTarget.experience = EditorGUILayout.IntField("Experience", myTarget.experience);
        EditorGUILayout.LabelField("Level", myTarget.Level.ToString());
        
        DrawDefaultInspector();
    }
}
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