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how to get an child of an gameobject

// By Name
GameObject Child = GameObjectsTransform.Find("NameOfChild").gameObject

// By index
GameObject Child = GameObjectsTransform.GetChild(The child index).gameObject
Comment

unity get child

GameObject Child;
Child = transform.GetChild(0).gameObject;
Comment

how ot get a child in unity

//with the index
parentGameObject.transform.GetChild(0).gameObject
//or with the name
parentGameObject.transform.GetChild("name").gameObject
Comment

unity get child gameobject

//Instantiate Prefab
GameObject originalGameObject  = Instantiate(prefab);

//To find `child1` which is the first index(0)
GameObject child2 = originalGameObject.transform.GetChild(0).gameObject;

//To find `child2` which is the second index(1)
GameObject child2 = originalGameObject.transform.GetChild(1).gameObject;

//To find `child3` which is the third index(2)
GameObject child3 = originalGameObject.transform.GetChild(2).gameObject;
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unity how to get a child from a gameobject

//For unity engine
GameObject.transform.GetChild(The child index).transform;
Comment

unity get child


GameObject originalGameObject = GameObject.Find("MainObj");
GameObject child = originalGameObject.transform.GetChild(0).gameObject;

Comment

how to reference a child gameobject unity

Transform[] transforms = this.GetComponentsInChildren<Transform>();
 
 foreach(Transform t in transforms)
 {
     if (t.gameObject.name == "Child")
     {
         Debug.Log ("Found " + t);
     }
 }
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