using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class ClickableObject : MonoBehaviour, IPointerClickHandler {
public void OnPointerClick(PointerEventData eventData)
{
if (eventData.button == PointerEventData.InputButton.Left)
Debug.Log("Left click");
else if (eventData.button == PointerEventData.InputButton.Middle)
Debug.Log("Middle click");
else if (eventData.button == PointerEventData.InputButton.Right)
Debug.Log("Right click");
}
}