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gameobject on click unity

private void OnMouseOver() {
        Debug.Log("Hovering over GameObject");
    }
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unity button onclick

GetComponent<Button>().onClick.AddListener(()=>print("clicked"));
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unity onclick object


using UnityEngine;
using System.Collections;

public class Click : MonoBehaviour {

    public GameObject gameObjectToClick;
    void OnClick(){
         gameObjectToClick.SpecialFunction(); //call special function you wanted to call
    }
}

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