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unserialized field unity

[System.NonSerialized] // unity
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unserialized field unity


[System.Serializable]
public class Item
{
    //Will be ignored by JsonUtility but will be visible in the Editor
    [SerializeField]
    private Transform _transform;
    [SerializeField]
    private float _value;

    [SerializeField]
    private Vector3 position;
    [SerializeField]
    private Quaternion rotation;
    [SerializeField]
    private Vector3 scale;

    //Call before serializing
    public void updateValues()
    {
        position = _transform.position;
        rotation = _transform.rotation;
        scale = _transform.localScale;
    }
}

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