[System.NonSerialized] // unity
[System.Serializable]
public class Item
{
//Will be ignored by JsonUtility but will be visible in the Editor
[SerializeField]
private Transform _transform;
[SerializeField]
private float _value;
[SerializeField]
private Vector3 position;
[SerializeField]
private Quaternion rotation;
[SerializeField]
private Vector3 scale;
//Call before serializing
public void updateValues()
{
position = _transform.position;
rotation = _transform.rotation;
scale = _transform.localScale;
}
}