typedef struct node{
int value; //this is the value the node stores
struct node *next; //this is the node the current node points to. this is how the nodes link
}node;
node *append(node *head, int val){
node *tmp = head;
node *createdNode = createNode(val);
while(tmp->next != NULL){
tmp = tmp->next;
}
tmp->next = createdNode;
return head;
}
class Node {
Object data;
Node next;
Node(Object d,Node n) {
data = d ;
next = n ;
}
public static Node addLast(Node header, Object x) {
// save the reference to the header so we can return it.
Node ret = header;
// check base case, header is null.
if (header == null) {
return new Node(x, null);
}
// loop until we find the end of the list
while ((header.next != null)) {
header = header.next;
}
// set the new node to the Object x, next will be null.
header.next = new Node(x, null);
return ret;
}
}