// Example : TestClass (Can be predefined or user-defined)
public class TestClass {
// properties
private int id = 111;
// constructor
public TestClass(){
super();
}
// method
public void test(){
// some code here
}
}
public void printClassLoaders() throws ClassNotFoundException {
System.out.println("Classloader of this class:"
+ PrintClassLoader.class.getClassLoader());
System.out.println("Classloader of Logging:"
+ Logging.class.getClassLoader());
System.out.println("Classloader of ArrayList:"
+ ArrayList.class.getClassLoader());
}
java faker class
class Dog {
int age = 5;
public static void main(String[]args) {
Dog myObj = new Dog();
System.out.println(myObj.age);
}
}
A class
— is a template used to create objects and to define object data types and methods.
Classes are categories, and objects are items within each category.
All class objects should have the basic class properties.
class <className>
{
public:
(public member data and functions go here)
private:
(private member data and functions go here)
};
class Sprite2 {
constructor({position}) {
this.position = position;
this.height = 0;
this.width = 0;
}
draw() {}
update() {
this.draw();
}
}