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JAVASCRIPT

canvas round rectangle

function draw() {
  var canvas = document.getElementById('canvas');
  if (canvas.getContext) {
    var ctx = canvas.getContext('2d');

    roundedRect(ctx, 12, 12, 150, 150, 15);
    roundedRect(ctx, 19, 19, 150, 150, 9);
    roundedRect(ctx, 53, 53, 49, 33, 10);
    roundedRect(ctx, 53, 119, 49, 16, 6);
    roundedRect(ctx, 135, 53, 49, 33, 10);
    roundedRect(ctx, 135, 119, 25, 49, 10);

    ctx.beginPath();
    ctx.arc(37, 37, 13, Math.PI / 7, -Math.PI / 7, false);
    ctx.lineTo(31, 37);
    ctx.fill();

    for (var i = 0; i < 8; i++) {
      ctx.fillRect(51 + i * 16, 35, 4, 4);
    }

    for (i = 0; i < 6; i++) {
      ctx.fillRect(115, 51 + i * 16, 4, 4);
    }

    for (i = 0; i < 8; i++) {
      ctx.fillRect(51 + i * 16, 99, 4, 4);
    }

    ctx.beginPath();
    ctx.moveTo(83, 116);
    ctx.lineTo(83, 102);
    ctx.bezierCurveTo(83, 94, 89, 88, 97, 88);
    ctx.bezierCurveTo(105, 88, 111, 94, 111, 102);
    ctx.lineTo(111, 116);
    ctx.lineTo(106.333, 111.333);
    ctx.lineTo(101.666, 116);
    ctx.lineTo(97, 111.333);
    ctx.lineTo(92.333, 116);
    ctx.lineTo(87.666, 111.333);
    ctx.lineTo(83, 116);
    ctx.fill();

    ctx.fillStyle = 'white';
    ctx.beginPath();
    ctx.moveTo(91, 96);
    ctx.bezierCurveTo(88, 96, 87, 99, 87, 101);
    ctx.bezierCurveTo(87, 103, 88, 106, 91, 106);
    ctx.bezierCurveTo(94, 106, 95, 103, 95, 101);
    ctx.bezierCurveTo(95, 99, 94, 96, 91, 96);
    ctx.moveTo(103, 96);
    ctx.bezierCurveTo(100, 96, 99, 99, 99, 101);
    ctx.bezierCurveTo(99, 103, 100, 106, 103, 106);
    ctx.bezierCurveTo(106, 106, 107, 103, 107, 101);
    ctx.bezierCurveTo(107, 99, 106, 96, 103, 96);
    ctx.fill();

    ctx.fillStyle = 'black';
    ctx.beginPath();
    ctx.arc(101, 102, 2, 0, Math.PI * 2, true);
    ctx.fill();

    ctx.beginPath();
    ctx.arc(89, 102, 2, 0, Math.PI * 2, true);
    ctx.fill();
  }
}

// A utility function to draw a rectangle with rounded corners.

function roundedRect(ctx, x, y, width, height, radius) {
  ctx.beginPath();
  ctx.moveTo(x, y + radius);
  ctx.lineTo(x, y + height - radius);
  ctx.arcTo(x, y + height, x + radius, y + height, radius);
  ctx.lineTo(x + width - radius, y + height);
  ctx.arcTo(x + width, y + height, x + width, y + height-radius, radius);
  ctx.lineTo(x + width, y + radius);
  ctx.arcTo(x + width, y, x + width - radius, y, radius);
  ctx.lineTo(x + radius, y);
  ctx.arcTo(x, y, x, y + radius, radius);
  ctx.stroke();
}
Comment

canvas rectangle rounded corners

CanvasRenderingContext2D.prototype.roundRect = function (x, y, w, h, r) {
  if (w < 2 * r) r = w / 2;
  if (h < 2 * r) r = h / 2;
  this.beginPath();
  this.moveTo(x+r, y);
  this.arcTo(x+w, y,   x+w, y+h, r);
  this.arcTo(x+w, y+h, x,   y+h, r);
  this.arcTo(x,   y+h, x,   y,   r);
  this.arcTo(x,   y,   x+w, y,   r);
  this.closePath();
  return this;
}
Comment

canvas rounded corners

ctx.save();
ctx.beginPath();
ctx.closePath();
ctx.clip();
ctx.drawImage(Image)
ctx.restore();
Comment

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