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cube camera three js

const cubeRenderTarget = new THREE.WebGLCubeRenderTarget( 128, { format: THREE.RGBFormat, generateMipmaps: true, minFilter: THREE.LinearMipmapLinearFilter } );

// Create cube camera
const cubeCamera = new THREE.CubeCamera( 1, 100000, cubeRenderTarget );
scene.add( cubeCamera );
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