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discord.js

npm install discord.js
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discord.js

const Discord = require('discord.js');

const DISCORD_SECRET = "put bot token here";

const client = new Discord.Client();

client.on('message', msg => {
  if (msg.content === 'ping') {
    msg.reply('pong');
  }
});

client.login(DISCORD_SECRET);
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discord.js

const { Client, Intents } = require('discord.js');
require('dotenv').config()
const client = new Client({
	intents: [
    	Intents.FLAGS.GUILDS,
        Intents.FLAGS.GUILD_MESSAGES
    ]
})
client.once('ready', () => {
	console.log(`Logged in as ${client.user.tag}!`)
})
client.on('messageCreate', message => {
	if (message.author.bot) return // This prevents an infinite loop
    if (message.content === 'content') {
    	message.channel.send('content')
    }
})

client.login(process.env.TOKEN)
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discord js

const { Client, Intents } = require('discord.js');
const client = new Client({
    intents: [Intents.FLAGS.GUILDS, Intents.FLAGS.GUILD_MESSAGES]
});

client.once('ready', () => {
    console.log(`Logged in as ${client.user.tag}.`)
})

client.on('messageCreate', (message) => {
 if (message.content == "ping") {
        message.channel.send("pong")
    };
}

client.login('TOKEN');
Comment

discord.js

const Discord = require("discord.js");
const client = new Discord.Client({
	intents: [Discord.Intents.FLAGS.GUILDS, Discord.Intents.FLAGS.GUILD_MEMBERS, Discord.Intents.FLAGS.GUILD_BANS, Discord.Intents.FLAGS.GUILD_MESSAGES, Discord.Intents.FLAGS.DIRECT_MESSAGES]
});

client.on("messageCreate" message => {
if(message.content = "!ping" {
	message.channel.send("pong!")
  }
})

client.on('interaction', async interaction => {
	if (!interaction.isCommand()) return;
	if (interaction.commandName === 'ping') {
		await interaction.reply('Pong!');
	}
});


client.on('ready', () => {
  console.log(`Logged in as ${client.user.tag}!`);
});

client.login('YOUR_TOKEN')
Comment

discord.js

// Require the necessary discord.js classes
const { Client, Intents } = require('discord.js');
const { token } = require('./config.json');

// Create a new client instance
const client = new Client({ intents: [Intents.FLAGS.GUILDS] });

// When the client is ready, run this code (only once)
client.once('ready', () => {
	console.log('Ready!');
});

// Login to Discord with your client's token
client.login(token);
1
Comment

discordjs

const Canvas = require("discord-canvas"),  Discord = require("discord.js"); const image = await new Canvas.RankCard()    .setAvatar("xixi52")    .setXP("current", 500)    .setXP("needed", 1000)    .setLevel(7)    .setRank(2)    .setReputation(450)    .setRankName("professional")    .setUsername("xixi52")    .setBadge(1, "gold")    .setBadge(3, "diamond")    .setBadge(5, "silver")    .setBadge(6, "bronze")    .setBackground("https://www.site.com/background.jpg")    .toAttachment(); const attachment = new Discord.MessageAttachment(image.toBuffer(), "rank-card.png"); message.channel.send(attachment);
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