let yourKeyVariable = "Fire";
{
[yourKeyVariable]: someValue,
}
/* object will resolve to { Fire : someValue } */
/*
This is similar to adding k-v pair to an object using the other syntax
ie. object[yourKeyVariable] = someValue;
*/
let yourKeyVariable = "objectKeyName";
//For ES6 and Babel
{
[yourKeyVariable]: "yourValue",
}
// ES5 Alternative
// Create the object first, then use [] to set your variable as a key
var yourObject = {};
yourObject[yourKeyVariable] = "yourValue";
// RESULT:
// {
// "objectKeyName": "yourValue"
// }
var key = "happyCount";
var obj = {};
obj[key] = someValueArray;
myArray.push(obj);
var key = "happyCount";
var obj = {};
obj[key] = someValueArray;
myArray.push(obj);
ES6 defines ComputedPropertyName
var thetop = "top",
obj = { [thetop]: 10 };
console.log(obj.top); // -> 10
var fighters = new WeakMap();
var bruce = {name: 'Bruce Lee'};
var chuck = {name: 'Chuck Norris'};
fighters.set(bruce, 'Jeet Kune Do');
fighters.set(chuck, 'Karate');
console.log(fighters.get(bruce)); // Jeet Kune Do
console.log(fighters.get(chuck)); // Karate