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math.random javascript

Math.random() 
// will return a number between 0 and 1, you can then time it up to get larger numbers.
//When using bigger numbers remember to use Math.floor if you want it to be a integer
Math.floor(Math.random() * 10) // Will return a integer between 0 and 9
Math.floor(Math.random() * 11) // Will return a integer between 0 and 10

// You can make functions aswell 
function randomNum(min, max) {
	return Math.floor(Math.random() * (max - min)) + min; // You can remove the Math.floor if you don't want it to be an integer
}
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nombre random js

// On renvoie un nombre aléatoire entre une valeur min (incluse) 
// et une valeur max (exclue)
function getRandomArbitrary(min, max) {
  return Math.random() * (max - min) + min;
}
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random js

function randomNumber(min, max) {
  return Math.floor(Math.random() * (max - min)) + min + 1;
}
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random number javascript

/* 
   The Math.random() function returns a floating-point, pseudo-random
   number in the range 0 to less than 1 (inclusive of 0, but not 1)
   with approximately uniform distribution over that range — which you
   can then scale to your desired range. The implementation selects the
   initial seed to the random number generation algorithm; it cannot
   be chosen or reset by the user.
*/
function getRandomInt(max) {
   return Math.floor(Math.random() * Math.floor(max));
}

console.log(getRandomInt(3));
// expected output: 0, 1 or 2

console.log(getRandomInt(1));
// expected output: 0

console.log(Math.random());
// expected output: a number from 0 to <1
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random int javascript

//Returns random Int between 0 and 2 (included)
Math.floor(Math.random()*3)
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random number javascript

function getRandomNumberBetween(min,max){
    return Math.floor(Math.random()*(max-min+1)+min);
}
getRandomNumberBetween(50,80);

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generate random number js

function getRandomIntInclusive(min, max) {
  min = Math.ceil(min);
  max = Math.floor(max);
  return Math.floor(Math.random() * (max - min + 1)) + min;
}
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math.random javascript

Math.random() // Returns number from 0 to 1. 

Math.floor(Math.random() * max) // Return number from 0 to max minus 1
// Example
Math.floor(Math.random() * 10) // Return number from 0 to 9
// Add a +1 to return a number from 0 to max
Math.floor(Math.random() * 10) + 1 // Returns Number from 1 to 10
// To have a min and max 
Math.floor(Math.random() * (max - min)) + min
// Example
Math.floor(Math.random() * (20 - 10)) + 10
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js random

/*
`Math.random` returns a pseudo-random number between 0 and 1.
a pseudo-random number is generated by an algorithm, it is not
technically actually random, but for all intents and purposes
it is random enough that no human should be able to find a
pattern
*/

Math.random(); // -> Decimal number between 0 and 1

Math.round(Math.random()); // -> 0 or 1

Math.random() * max; // -> Decimal number between 0 and max

Math.floor(Math.random() * max); // -> Whole number between 0 and max - 1

Math.round(Math.random() * max); // -> Whole number between 0 and max

Math.ceil(Math.random() * max); // -> Whole number between 1 and max

(Math.random() * (max - min)) + min; // Decimal number between min and max

Math.floor((Math.random() * (max - min)) + min); // Whole number between min and max - 1

Math.round((Math.random() * (max - min)) + min); // Whole number between min and max

Math.ceil((Math.random() * (max - min)) + min); // Whole number between min + 1 and max

Math.random() * Math.random(); // Decimal number between 0 and 1 with a tendency to be smaller

1 - Math.random() * Math.random(); // Decimal number between 0 and 1 with a tendency to be larger
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random int javascript

/** Generates integers between low (inclusive) and high (exclusive) */
function generateRandomInteger(low, high) {
  const lowCeil = Math.ceil(low);
  const highFloor = Math.floor(high);
  const randomFloat = lowCeil + Math.random() * (highFloor - lowCeil);

  return Math.floor(randomFloat);
}
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javascript random

function random(min, max) {
  return ~~(Math.random() * (max - min + 1) + min);
}
random(1, 5);
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random number javascript

function randomNumberGeneratorInRange(rangeStart, rangeEnd) {
   return Math.floor(Math.random() * (rangeStart - rangeEnd + 1) + rangeEnd);
}

console.log(`My random number: ${randomNumberGeneratorInRange(10, 50)}`);
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math random js

function getRandomIntInclusive(min, max) {
  min = Math.ceil(min);
  max = Math.floor(max);
  return Math.floor(Math.random() * (max - min + 1)) + min; // max & min both included 
}
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random number javascript

var randomNumberBetween0and19 = Math.floor(Math.random() * 20);

function randomWholeNum() {
  // Only change code below this line.
  return Math.floor(Math.random() * 10);
}
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js random

function randint(low:number, max?:number) {
  return Math.floor(Math.random() * 10) % (max ?? low) + (max ? low : 0);
}
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generate random number js

function getRandomInt(min, max) {
  min = Math.ceil(min);
  max = Math.floor(max);
  return Math.floor(Math.random() * (max - min)) + min;
}
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js random

Math.floor(Math.random() * 10) + 1 // Random number Between 1 and 10
// First Math.random give us a random number between 0 and 0,99999
// The we multiply it by 10
// And we round dow with Math.floor
// We add 1 so the result will never be 0 

// Another Example:
h.floor(Math.random() * 20) + 10 // Random number Between 10 and 20
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random number javascript

// The below code executes 0-100, I have used es6 arrow function concept
setInterval(() => console.log(Math.floor(Math.random()*101)),1000);
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numero random en js

var aleatorio = Math.random();
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random number generatoe js

const randomInt = (min, max) => Math.floor(Math.random() * (max - min) + min);
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math random javascript

// Retorna un número aleatorio entre min (incluido) y max (excluido)
function getRandomArbitrary(min, max) {
  return Math.random() * (max - min) + min;
}
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js random

Math.floor(Math.random() * 900000)
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js random

// using array and random example
function getTheBill() {
  let names = ["bob", "mike", "matt"];

  let randomFriend = Math.floor(Math.random() * names.length);

  let randomFriendBuyng = names[randomFriend];

  return randomFriendBuyng + " is buying us lunch today!";
}
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random number javascript

function uniqueNumber(count) {
  let defaultNumber = 4413277523420
  let convertToArray = defaultNumber.toString().split("")
  let sliceNumber = convertToArray.slice(0, count)
  let randomNumber = Math.floor((Math.random() * +sliceNumber.join("")));
  
  if  (randomNumber.toString().split("").length < count) {
      randomNumber = Math.abs(randomNumber - +sliceNumber.join(""))
  }
 
  return randomNumber
}
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js random

function randint(low, max) {
  return Math.round(Math.random() * 10) % (max ?? low) + (max ? low : 0);
}
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random js

var rand = "_" + Math.random().toString(36).substr(2, 9);
console.log(rand)

// or use this
var e = Math.random().toString(31).substring(2)
console.log(e)
Comment

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