preload ()
{
this.load.image('ball', 'assets/sprites/chunk.png');
}
create ()
{
// var triangle = new Phaser.Geom.Triangle.BuildEquilateral(400, 100, 380);
const triangle = new Phaser.Geom.Triangle.BuildRight(200, 400, 300, 200);
const group = this.add.group({ key: 'ball', frameQuantity: 64 });
Phaser.Actions.PlaceOnTriangle(group.getChildren(), triangle);
}