preload ()
{
this.load.image('ball', 'assets/sprites/shinyball.png');
}
create ()
{
this.group = this.add.group();
for (let i = 0; i < 32; i++)
{
this.group.create(i * 32, i * 2, 'ball');
}
}
update ()
{
Phaser.Actions.RotateAroundDistance(this.group.getChildren(), { x: 400, y: 300 }, 0.02, 200);
}