function create ()
{
cursors = this.input.keyboard.createCursorKeys();
player = this.physics.add.image(400, 300, 'block');
player.setCollideWorldBounds(true);
}
function update ()
{
player.setVelocity(0);
if (cursors.left.isDown)
{
player.setVelocityX(-300);
}
else if (cursors.right.isDown)
{
player.setVelocityX(300);
}
if (cursors.up.isDown)
{
player.setVelocityY(-300);
}
else if (cursors.down.isDown)
{
player.setVelocityY(300);
}
}